Code | Grade | Cluster | Standard | Object Count |

G-MG.1 |
High School - Geometry |
Apply geometric concepts in modeling situations |
Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder). |
0 |

G-MG.2 |
High School - Geometry |
Apply geometric concepts in modeling situations |
Apply concepts of density based on area and volume in modeling situations (e.g., persons per square mile, BTUs per cubic foot). |
0 |

G-MG.3 |
High School - Geometry |
Apply geometric concepts in modeling situations |
Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios). |
1 |